Thursday, January 31, 2008

Ch-Ch-Changes

Pretty sure I'm going to be changing my gamertag soon. I noticed that I'm much more inclined to talk to specific people if they have a recogniseable, uncomplicated name, or obvious shortening. Most of yours are all cool, but I think mine causes confusion and I don't really like it that much any more either.

I'm not going to post it here until I've done it (in some kind of Verizon domain stealing paranoia) so just watch this space / XBL for an update.


Ok here you go... the new me! Just like the old me!

Tuesday, January 29, 2008

Ender's Game Game

Joystiq report that Chair Entertainment, the team behind XBLA semi-freebie Undertow, are to produce a game based on Orson Scott Card's novel Ender's Game.

It's said to revolve around Ender's experiences in the Battle Room and run on the Unreal Engine.

I can't see it working however. This section of the story is all about engineering clever wins against stacked odds. I can't see it being any more organised than a Halo 3 team match, even given how organised some of those teams are the general experience is going to lose so much of the point of these matches that it might as well have nothing to do with the book.

I'm not saying it will be a bad game per-se, just that the tie-in with the OSC books isn't going to work.

Monday, January 28, 2008

Burnout Paradise

s u d 0 says...

Nothing too deep, just some first impressions of Burnout Paradise. We've all seen the demo to one extent or another. Personally I didn't play it much and more or less bought the game on a whim.

It's real drop-in-and-drive stuff, once you get past the more or less enforced hand-holding period. There is an option to turn the assistance off, but it does offer a few valuable tips and DJ Atomica (or Atomickitten as my brain's auto-complete suggests every time he says his name) quietens down quickly.

You start off with one wreck available to you in the Junk Yard but your 'car-senal' quickly expands as you gain new wrecks either through prizes, upgrades (Burning Routes furnish you with a pimped version of your current model), or by attacking and Taking Down the curious visitors who come to Paradise to check you out. The latter method is an interesting and novel unlock mechanism that often turns a casual cruise into a balls-out, foot-down careen around town.

Offline you're working to upgrade your license category through winning various types of events: Stunt Runs, Races, Burning Routes, Marked Man, etc. All these events take place in the fully populated cityscape or it's surrounding environs and each event corresponds to an intersection. Each license class requires so many wins for an upgrade.

In addition to the set events you are free to simply cruise around, set Road Rules or take some time out with the incongruous but fun Showtime mode which is like an ultra-steerable crash mode: as long as you have Boost you can roll up and down the road crashing into vehicles to replenish boost and earn points and multipliers. Boost can also be used for a Ground Break which sees your wreck flying up in the air in a most unlikely fashion.

Car types fall into three categories - Race, Stunt and Aggression, but I haven't really found any barrier to entering races in my favourite stunter, either built into the code or performance-wise, but that might change as you work up through the license classes.

Criticism of the offline game seems to center around the fact that there is no restart race or replay race, but in my experience this hasn't yet proven a problem as there is so much to do that you just drive to the nearest intersection and do something else. I can see how it might become frustrating if, for example, you were attempting a specific Burning Route for a car upgrade, or you have completed almost all the events in your class and have to drive miles to return to the start.


Simplicitly says...

The online mode for the game is a world in itself. I never really got into Test Drive Unlimited, so don't know much about it other than what I experienced at s u d 0's - and that was an experience where the other players didn't seem to show up on my screen despite being on top of their GPS signal, so I was a bit apprehensive about the BP persistent world. Happily, it is rock-solid.

You can join other players' online sessions or create your own - setting limits like player count - a maximum of 8 drivers can share Paradise City at any one time, with 'Open' games allowing people to drop in and out at will, or Invite-only limiting it to drivers of your choice.

Your choice of cars online is limited to those you have unlocked in single player, so it is worth winning a couple of offline awards prior to going online if you are planning to do any actual racing. The startup motor is actually pretty good for getting to know your way around, though.

There are fundamentally four major things you can do once online. The first is just to tool around in the freeburn mode - you can take this as seriously or light-heartedly as you choose, with ongoing records for things like drifting, jump distance, airtime, burnouts performed and oncoming traffic distances, which you can attempt to beat in any part of the City. There is an achievement for concurrently having the best scores in 6 of the categories available, and you'll find some players aiming for this. In freeburn you can also pursue online rivalries by taking down your fellow city-dwellers.

Secondly there are the challenges - 350 challenges designed to be completed by teams of players co-operatively - they are broken down into team-size groups, so some are designed for 2 players, and there are categories of challenges to be completed by 3, 4, 5, 6, 7 and 8 players. These can vary from things like 'everyone use 10 seconds of boost' to 'Team must get a total of 160 jumps on the ramps on the big bridge' (This one was for 8 players). These can be fun and rewarding, and a good way of getting to know your online compatriots, who seem a pretty chilled bunch of players, for the most part.

Thirdly you can engage in online races - either start-to-finish or checkpoint-controlled races. Here you will discover that even with a fairly paltry selection of cars from single player, you can still compete with the monster cars with a little skill and care. Every race is preceded with a few stat-facts about some of your rivals - things like 'bullmaster2182 has 72 online takedowns', or 'ringrimmer360 has won 11 online races'. Which is a nice touch. As s u d 0 mentioned, the cars tend to have strengths and weaknesses rather than out-and-out speed differences, and this makes for much closer, much more nail-biting racing, but the sense of fun is still apparent as you can use all the knowledge of shortcuts you have acquired, and apply the occasional judicious takedown for good measure.

Fourthly there are 'Road Rules', split into 2 categories of 'Time Rules' which are 'fastest person to drive along this road' rules, and then 'Showtime Rules' - Showtime is a form of crash mode that lets you katamari-bounce your car over the traffic of Paradise City, hitting buses for multipliers and attempting to rack up the highest 'showtime score'. These 'Rules' are then saved, and you can attempt to come back and try and beat everyone on your friends list, or even in the whole world, by driving faster or crashing harder than they do.

As a quick example of the freeform nature of the lunacy, s u d 0, BigUpStu and Simplicitly were happily out cracking through the list of 3 player challenges when one challenge directed us to perform a certain amount of drift at the airport. Foot to the floor, Simplicitly came upon a 'barrel roll' ramp at the top of a high ramp section, and the next 15 minutes were spent with the team attempting to get a double-barrel roll - a task made much harder by the aerial proximity of a crane, some ill-placed scenery and the fact that three cars won't go into one ramp.

s u d 0 says...

I'd like to finish by pushing a button marked Roof Wars... It's not that it's overly similar to Midtown Madness, but there's something about the online challenge mode that makes me want to shout "To the roof!" and donut madly.

Thursday, January 24, 2008

Why Don't You Call Me I Feel Like Flying In Too...

1-Up.com has the lowdown on the game currently topping my Most Anticipated XBLA shortlist (which, to be honest, is a very very short list,) namely Rez HD. With some shiny graphical updates (although it's still very stripped down) and added Widescreen and 5.1 Sound it's promising to be a faithful update of the classic original (4:3 screen configuration is available for the purists out there.)

Chuck in the fact that you can now have up to three additional controllers buzzing on the beat to replace the rarely seen Rez Trance Vibrator and I think this is the HD update to beat all.

Also of interest at this juncture is the (possibly NSFW, contains suggestive, but clothed, photos) GameGirlAdvance "review" of the original Rez with the Trance Vibrator. Way to get the girls involved!

Basic Instructions ... [comic]

Today's Basic Instructions Comic (one of my fave webcomics and consistently funny) is "How To Get The Most Entertainment For Your Video Gaming Dollar."

Click the thumbnail for embiggerment.

Wednesday, January 23, 2008

I need this shit you're driving...


Ah me, Computer and Video Games magazine. How I remember riding my Dirt Burner downtown to get CVG, 2000AD and Eagle. Memories, eh?

Anyway, back to middle age. CVG have spent some time with GTA IV (lucky basts) and they like it.

Put the bikes away tho, it's on-line for you to read here: Linkism.

Technology eh? Cor.

Thumb's still knackered by the way. Bloody Geo Wars. Bloody DS.

--++ edit - added links from comments ++--

1-up Preview
Eurogamer
Kikizo
IGN look at Euphoria, the physics engine.

Plus release date of 29 April announced!

Sunday, January 20, 2008

Ungh! MUST... STOP... PLAYING...


On a break from destroying the in-game currency markets in my R4 copy of Animal Crossing (I'm hacking my game-saves and adding in all the cool shit I always wanted -- mansions, designer clothes, furniture sets, custom landscaping and a whole frikken orchard of fruiting money trees; then inviting in unsuspecting bods of the internet and watching as they shit themselves with glee when they see the place) I loaded Geometry Wars Galaxies DS just to see if it was any good.

So is it any good?

In a word: ohmyfuckinggoditslikecrack!

It's awesome! First play was fun, but I was doing it all wrong. Once I set it up correctly I was sucked so deep deep into it that it became a twitch-reflex game that I played until my thumb literally blistered on the d-pad.

I know, you tried it, and you found it to be good, but listen, play it again, but this time leave the stylus alone. Start a Retro Evolved game. Play it with movement on the dpad (and one of them finger cott things that postmasters use to count money quickly -- ow! ow! ow!) and your other thumb on the touch screen doing the shooting. Now plug in your biggest, loudest pair of headphones and crank the volume full blast. Finally go into the options and put the music volume up to ten.

Are ya with me? The sound is awesome, the theme music is superb and the bass when your ship asplodes makes you jump out of your seat.

Right, nuff talking, gwan n play.

Saturday, January 19, 2008

Sorry Seems To Be The Hardest Word

Microsoft have announced the free XBLA game we get for having suffered minutes, if not hours (in my own case) of interrupted XBL over the 'Holiday' period (ie. Christmas.)

Looking slightly more exciting than the celebrated and cerebral, but not entirely enticing Carcassone which was Microsoft's last little pressie, is Undertow. It was described on release as "Geo Wars meets Battlefield" and features 15 levels of single player or co-op play and 16 player online battles. Sounds and looks interesting.

Grab your copy between 2pm PST Wednesday and Sunday.

It's not Rez-HD though.

Tuesday, January 15, 2008

Friday, January 04, 2008

Tonight! One Night Only!


The Fire! The Flames!

See us shred!

Ruut's Gaff!

Discuss.