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Thursday, January 11, 2007

iPhone to Kill DS and PSP...


...say Joystiq.

Oh no it won't say Kotaku.

Make up your minds guys.

Personally I think it will flop, especially in this country. Early adopters and Appleheads will buy it, but it's simply not going to get the market penetration that the iPod has. Much of this functionality is available already in various forms, as many of the Fi Clubbers can testify, but the public at large simply aren't interesting in having all that stuff on their phone. I think the mobile-using public are split largely into two groups:

  • firstly, the 3210 PAYG faithful. It makes phone calls and plays Snake, and when it stops, they'll get the cheapest thing they can find in Tesco;
  • secondly, there are those who want it small, shiny and discrete. It fits in your jean pocket, your hand/man-bag or your shirt pocket.
There is only a small minority of people who want this kind of product convergence, as it invariably ends up with a larger, much more expensive device. Chuck in the huge scratchable screen (it takes discipline to keep the screen pristine on something like this), the (must be approaching) saturation of the iPod / other mp3 player, the price tag, and the lack of a stylus with which to pick your ears, and I think Apple may seriously have misjudged their market.

Or maybe I'm just jealous...

What Do We Want?

Idle speculation and comment piece hopefully...

What do we want as individuals and as a group from 2007 in terms of tech and specifically games?

I'll post in the comments as things come to me, I expect.

How to Win at Wii Tennis


Nicely done article on winning at Wii tennis.

As you swing, rotate the Wiimote so that the buttons face upwards, and smash the Wiimote into your opponent’s face. Try to aim for vital spots, such as the eye sockets, teeth, or the bridge of the nose.

Sunday, January 07, 2007

The Revolution Will Be Digitised

The DS Revolution hit before the week end, and first impressions were favourable. As expected, just seeing them at Fi Club on Friday prompted a few more purchases, so I reckon now is a good time to post my experiences after a week end of play.

The card isn't totally straight-forward to set up -- once I figured out what needed to be done it was no problem, but I ended up going to the web site to find the install software to set up the microSD card after getting no joy from the bundled mini CDROM. The problem is more to do with documentation that talks about files that are not on the card and that none of the web site files mention in the filenames. To save you guys the hassle, just go to the web site and grab the latest kernel files from there, they've changed the way they name the files on the site in the new version and it's easier to understand now. Looks like the new files hide all but the game files themselves in the file list now, so it'll look better.

Play wise, the system is cool and it works pretty much how you'd expect it to. I can't see any way to get back to the card interface during game play other than just rebooting, but then that's the only way to get to the DS interface so that's as expected too. It has locked up a couple of times over the past couple of days (during Trauma Centre whilst using SELECT to skip the jibber-jabber is one I can remember), booted to OS saying no DS card inserted a couple of times (power down, latch card in and out again and power up fixes this) and a couple of white boots.

This sounds like a lot of errors, but I've been really giving it some welly and I've tried every game on the chip at least a couple of times ( I have 23 games installed). After a load of leaping in and out of games I have settled down to playing a few that I like, but that still involves a lot of rebooting and flicking from ROM to ROM. Based upon the massive amount of game swapping, I don't feel like this is a problem at all, and still really rate the product. My play has been changed by the sheer choice of games now. It's like running into an empty theme park when the gates open in the morning. So much promise.

And so the DS begins to 'feel' like the Playstation and PSP did after they were breached. Games used to have a heavy feel of value to them, and visiting the different sections of the different game shops in town was a fun part of my visit to town. Now, games come so freely, and in many cases, before the game shops stock them, the high street game shop is vestigial. I visited GAME today (OK, not a good example of a game shop, I'll admit) but it felt hollow and empty and pointless in there. I have all those games. Games now are less about justifying the amount that I had to pay to play it (making me feel guilty if I didn't complete it or didn't play it for a certain length of time) and have now become short ways to pass the time. I dip in and out of games on the PSP and the DS now at a whim -- 'done with this particular buzz now, want some point n click'.

Marketers work really hard to attribute value to things that inherently have no value -- CDs are a great example, the 'jewel case' that is supposed to be displayed like an object of value, the whole idea of building a collection of them and showing them off. (CDs fail even where they try so hard -- they are made of crappy scratchable material and the jewel cases are one of the flimsiest forms of packaging ever invented -- they snap, crack, scuff and shatter far too easily). The value isn't in the CD itself at all, the object of value is in the code, the software -- *that's* what the coders worked to create, the gamepak itself was stamped out of some machine. CDs, DVDs and Video Games all boil down to software, and reducing them down to their respective MP3s, AVIs and ROMs, while leaving the essential product completely unchanged makes them feel far far cheaper. Game play, while unaffected, feels lighter, less pressure to 'get through' a game. It has become more about play.

I think that when web enabled devices become more portable with better battery life and always on connections, the already amazing quality of freely available to play web based games (like orisinal) will become such that we will question why we used to fork out upwards of 30 quid for this stuff.

Saturday, January 06, 2007

And there's more...

Thanks to all who made it to our Wiitox session the other night.

I found these as well, although more of the same really:

NDS Xtreme 4Gbit http://www.divineo.co.uk/cgi-bin/div-uk/ds-extreme.html

www.divineo.co.uk - Product Information

DS Mediaplayer + ..... http://www.divineo.co.uk/cgi-bin/div-uk/ds-media

www.divineo.co.uk - Product Information

Sorry, not sure if I've created any links there or not.
Any tips on how to put links up on blog will be gratefully received.

It's time for some Wiitox!

After our Christmas excesses (I know it wasn't just me), let's start the new year with a little Wiitox programme.
So this Friday5th, I would like to invite the usual suspects round for another meeting of Snack Club, although maybe we should go easy on the snacks............................Nah!
There will be plenty of opportunity to exercise your hands, eyes and brains, and "maybe get a blister on your little finger, maybe get a blister on your thumb".
Usual rules apply.
Apologies if this post comes out odd, I've not posted before.

Happy New Year to everyone.

Thursday, January 04, 2007

Sitting in the Back Row


Check out this clip of some guys playing Wii Sports in a Cinema using a home-made sensor bar.

I'm going to call Carlton in Cosham and see how much it would cost us to get hold of the place for a while. I think we should wait (as they say on the clip) until Metroid Prime is out at least.