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Friday, May 18, 2007

Quiet! Listen!

Hey, did you hear it? The cries of hundreds of thousands of people. The outpouring of pure anguish and heartfelt pain. Ten hours of panic and confusion and fear.

What is it? An earthquake? Volcano? Tsunami? Hurricane? Forest fires?

Has Al Qaeda launched another terror attack? More planes down in fields and city centres? Tube trains full of smoke and flying nails and death?

Whatever it was it moved thousands of people to move from their couches and post over and over on message boards and forums around the world. To rave in anger and rage. Were they railing against a corrupt government who finally overstepped a line? An evil oppressor? Genocide? Misappropriated relief supplies leaving millions starving?

Whatever it was, it must've been pretty bad, yeah?

I know four people who were personally affected. I, myself, was a victim this terrible day.

Were you affected? Let's hear your story. How did you cope? What did you do on May 17th 2007...

The Day The Halo 3 Beta Download Button Didn't Work on Crackdown.

Sometimes the people I share my hobby with make me want to turn off, unplug, and never come back. Thank you Bungie, MS and Realtime Worlds for letting me share in your free public beta.

Tuesday, May 15, 2007

Eternal Sonata / Trusty Bell Demo Preview

Last night I grabbed a demo of upcoming RPG for Xbox 360 - Eternal Sonata or Trusty Bell (I think the latter is the lame Western title.) It was a bit of a rigmarole, having to set up a Japanese Passport user so I could log on to the Japanese Xbox Live Marketplace, but now it's set up, it's done for good. My alter-ego lives in Hokkaido University's admissions office. Apparently.

It now appears as a demo for all my logins, so I don't have to switch to play. It's totally in English, without changing any settings.

As I understand it the main portion of the game is set in composer Chopin's dreams as he lies in a coma. The game therefore has a strong musical theme throughout.

It looks lovely.. bright, vibrant and clean. Your party is made up of two boys and a girl, drawn in a pretty, clean, almost anime style, carrying various weapons some of which look to be modified musical instruments (in keeping with the musical theme of the game,) and the girl carries an umbrella. The demo consists of going somewhere north of a village and doing something, but I skipped it by accident so I can't be sure. It ended when I killed some giant Lion / Manticore thing so I'm guessing that was the objective. Whilst moving around the game world there are various people to interact with who give you the rough idea of the game, how to fight etc. and there are also chests to open which yield mostly Peach Cookies, but sometimes pieces of a score (not explained) and magical items.

Play is simple and key presses are well designated on the screen. The attack / defend system is easy to understand and works well, promoting a bit of tactical play once you get used to it. Random encounters are a bit boring (as always) but avoidable as you can see the mobs roaming before you get to them, you're rarely surprised unless you're not paying attention, and sneaking around behind them and attacking from behind gives you the advantage you'd expect.

The battle system is not something I've seen before, but then I'm not a huge RPG player outside of Zelda which has a very fixed system, and doesn't really handle random encounters. At the start of your group's attack you're presented with the battlefield... your three guys (two guys and a girl actually) and the bad guys. The action is paused, and you can toggle views with the left trigger and work out what you're going to do. The current attacker is highlighted and the next attacker is also signified. Each attacker has an alloted time - typically 5 seconds in the demo - to make his/her attacks or moves, and the time starts running the second you move or press a button, so you need to work out whether you're going to make a ranged or melee attack (be it physical or magical) and where you're going to do it from (see Dark / Light magic below). Once you're in position you can hammer the attack / magic buttons to your heart's content until your time limit is up. You have to be careful not to keep hammering into the next character's go or you'll start the timer. Each succesfull hit builds a combo meter which then improves magical attacks for the next of your party who chooses to use one.

There's a nifty dark / light element to the magical attacks. Each character has a slot for a dark attack and a light attack that can be assigned in menu, and where you stand on the battle area (in sun or shade) designates which is used. The Light attacks generally seemed more powerful in the demo, and were many times more effective than physical attacks especially when boosted with the hit combo counter.

In battle you can also use a number of pre-assigned items like Peach Cookies (made from mashed peaches and used to boost HP) and an Angel Trumpet which did much the same as Peach Cookies.

Once you've used your attacks the mobs get a go and there's a timed B-button defense to their attacks which reduces damage and in some cases allows a parry (I think.)

There didn't appear to be anything as spectacular as the FFXI-style summons but I guess this part of the adventure is early days for the party.

I found the fighting got a bit monotonous in the end, but it was often avoidable, and will probably be spiced up a bit with magical items and attacks in the full game.

Based on the demo I'd want to see some full reviews before shelling out, but if the final gameplay lives up to the looks it'll be a winner.

Friday, May 11, 2007

It wuzza accident!


It was me, I dun gone n broke the blog.

I didn't mean to change the stylesheet, didn't mean to come anywhere near Fi Town, but I was in my Blogger dash pootling about with my other blog (yes, the stale one) adding it to my Netvibes Universe and thinking how I might be able to fix some layout niggles if I reselect the same theme and load it in. I already know what the theme looks like, so I don't need to preview it, just hit save and get back to the template code. Right?

So here we are, in this -- still green but not the right shade of green -- new blog. It still smells new, I've been in here a while and you get used to it, but when you go out and come back in you can smell it all strong and new again. The long chain polymer new car fragrance of freshly milled blog.

I'm getting used to the look, too. I'm starting to dig the layout and the detailing, and it's nicely built. Look, look here and see this edging... and here? See? Those little arrows in the bullet points -- it's nice touches like these that show off the craftmanship.

Under the hood is a different story, and I fsckeded a few things in there while trying to suss it out. It's like my cable box at home, horribly impossibly tangled up. Everything has a use but why the fuck's it here? Down here with the footers? I was gingerly poking about trying to rename the sidebar headings, slowly approaching with chair and whip in hand when it reared on me and I shattit and got the fuck out. I feex the damn headings later, wtf. Stop looking at me.

Get this though -- just when you thought I couldn't dirty the ether anymore with my half assed fumblings, I send these packets to be served into your processing units -- I bagsie da hotsts!

You're going to want to bring da portables, fo sho def, although I do have the Guitars here. If your testosterone fulled urging for nubile pale skinned next gen consoles feels like it's overwhelming you, then bring something shiny, I let you plug in, is no problem.

But no footy, y'hear?

Friday, April 27, 2007

Mine!

Friday 27th April.
8.30
Be there.

Thursday, April 26, 2007

Drunk Fight Sim

Sumotori is a fun looking Sumo/brawling game written in only 96K! It reminds me strangely of Guildhall Walk at about 23:20 for some reason.

It's worth watching the videos for a laugh.

Anyone up for a go on this at Fi Club? Wish it was VC or XBLA so we could have it on the telly.

Friday, April 13, 2007

That time again

Well, it's that time again.
So, unless anyone has a greater need, I'll play host this coming FiDay 13th April.
Usual time, etc. etc.

Unless you'd all rather have a break?

Let me know...

Everyone well?

Tuesday, April 10, 2007

Oops, they did it again!

Has anyone else noticed the latest prices for the PS3?

Play have it listed for £399!
And they're not alone.

Wow, I'd be soooo happy if I'd bought one a whole month ago on launch day!
Wait a minute. It's less than a month, isn't it?

Ha ha ha!