Tweets @FiClub

Monday, May 08, 2006

Make them stop singing...

... I want to hurt them, I want to hurt them all. Why do they keep singing? What does it mean? Why do they cry out? DIE! DIE! DIIIE!

Oh yeah, I'm deffo buying this.

12 comments:

andybeta said...

Yeah, me too. It's good isn't it? I'm still playing it for 100%.

I like how when they split up they start singing different parts.

Another immensely playable game with barely any controls... simple enough that we can pick it up despite having no instructions.

blitzoid said...

What game is it?

andybeta said...

It's the RocoLoco demo available with Firmware 2.70.

Check the Firmware post for details and instructions.

RuutAckses said...

1UP.com has an interview with Tsutomu Kouno, the game director on Loco Roco.

It's (as always with 1UP) a good read and it fits nicely into that whole Japanese Zen Gaming thing that I really dig right now.

He talks about the soundtrack in the interview:
"1UP: What did you set out to achieve with the soundtrack, which is very cheerful.

TK: I think that most games just have background music that doesn't actually achieve anything. But I wanted the music in Loco Roco to change according to what's happening in the game. Also since this is my first game as a director, I also wanted to create music for the game myself, so I'm putting all my wants into this game [Laughs].

1UP: So the music is reactive and context-sensitive to what's happening in the game?

TK: The GDC version didn't include this feature, but the final version is going to change the music when the loco roco split, and they start singing. And because of the number of loco roco the volume changes, and the chorus will increase when there are more loco roco. If there are five loco roco there will be five voices singing in the chorus. There are six different kind of loco rocos, six different colors. How they sing is different, one sounds like he has a French kind of voice, or if the loco roco roll over by some flowers, the game will produce different sorts of sounds and tones."

andybeta said...

I posted the wrong link... it's this way to the firmware post comments.

JalSaviour said...

just downloaded the us version 2.7 so i could join in on all this fun. no problems so far!
i did see this link a few weeks back on pspdrive.com about the game, and it includes a gameplay vid and english controls!
whooooopeeeeeeeeeeeee........!

JalSaviour said...

link to site -
http://www.pspdrive.com/v1.0/archives/507-GDC-2006-Photos-and-Loco-Roco-Gameplay-Video.html

andybeta said...

Just in case:

Left shoulder - tilts the world left.
Right shoulder - tilts the world right.
Both together - Makes the LocoRoco jump.
O button - Split / Join the LocoRoco

Instructions: Collect things, experiment, have fun.

RuutAckses said...

Notice that when you're playing, as you move along, sections of ground and wall seem to highlight in yellow. Not sure whether this is due to screen blur or if it's part of the game.

Some of the little weeds respond to being touched too, they seem to fruit after a while...

andybeta said...

Yep... also some walls will crack and break open if you bounce on them. Not sure how you spot these areas though, I just seem to have accidentally found some. The plants can be spotted by looking for two leaves of different colours.

JalSaviour said...

you need to find the flowers, make them bloom, then eat the flower to make more little ball people. your little bouncing friend makes different noises if it goes near a breakable wall or secret area.
my best so far is 17 at the end, with max bees (521 or something) and little black folk (3 in total)!

andybeta said...

I got 417 bees, 18 Loco (I think) and one little wavy guy.