Right, I've bagsied Fi Club on Friday 16 February. Anyone who wants to challenge this better have a damn good reason for not having bagsied earlier. I'm off work this week, so it's nice and easy for me to host on Friday and I won't give this up easily.
Tweets @FiClub
Friday, February 16, 2007
Sunday, February 11, 2007
Who wants to be a Hir0?
This is not game related but does concern our friend Hir0 and something I think you will all enjoy.
I've just watched the first two episodes of NBC's new series, Heroes.
Very good.
It's about a group of seemingly unconnected people, who all discover that they're developing "special" abilities.
One can see moments of the future, another has superfast healing and so on...
It's got me hooked so far and I've got the next few episodes lined up to watch already.
This series has not been shown in this country so far, so watch out for it at your local convenience torrent site or wait until it shows on Sky.
Or I'll lend it to you.
And look out for our little Hir0, in a starring roll. (though he's got an accent and make-up on).
Posted by
k 0 0 k 1 e
at
2/11/2007 03:01:00 pm
6
comments
Tuesday, February 06, 2007
Kart Racing Round Up
It's only when one plays an huge amount of Diddy Kong Racing, that one begins to understand the iconic beauty, finely crafted polish and awesome playabilty that oozes from every bit of Mario Kart DS.
Mario's familiar insane j-pop blared out an obvious message -- that for all of Diddy and the gang's efforts, the plumber still tops the podium in the Ninty leagues this time roun

Back at Mushroom Kingdom, things looked, for some reason better, even after all this time. Sure, the models in Mario's world look pretty chunky, with triangular exhausts and odd flippers instead of arms, wrists, hands and fingers; but the game moves in a much more sophisticated way. What becomes obvious from playing is that while DKR is running at 30 frames a second, MKDS is running closer to 60 fps, and looks a lot more fluid as a rsult. The animations have more frames, so the flicker animation effect appears less. That, coupled with the polish that 15 years of Mario Kart games gives, and the adrenalin still grabs me in MKDS more than in the newcomer.
The polish in Mario continues through the menus, too. DK feels less clean, more of a hurdle to overcome to get a mobile racing fix. Mario's tried and tested menu navigation will never break -- again, one just has to mash the A button until the race begins.
I'll tire of DKR before too much longer, I can feel it, but it's nice to have it as a good racer after Mario is all done. If I had to choose though, old Jump Man would win easly.
Posted by
RuutAckses
at
2/06/2007 09:09:00 am
0
comments
Labels: Diddy Kong, DS, Kart, Mario, Racing
Friday, February 02, 2007
Thursday, February 01, 2007
Jal Might Be Good...
...at Wii Boxing, but he never did this...
Posted by
andybeta
at
2/01/2007 04:07:00 pm
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